Sew Lovely - Craftroom Armoury part 2
Oh yeah, its update time.
It has been a while since I uploaded the last update for Sew Lovely, but this update is 2 smashed together to give the game a brand new paint of coat. I argue the game feels brand new and actually presentable (in my eyes)
The 2 updates were meant to focus on 'bringing the bar of art quality up' and 'AI overhaul for replayability and clean combat'
More stuff has gone in such adding 5 new levels and a flashy new player thread. So here is the new stuff;
Player Sewing
- Player thread is now a solid 2-tone line that is much easier to see
- New player collision for more accurate pushing
- Sewing hit-boxes are halved in size, making it easier to sew around enemies
Art + Animations
- Added angry shake animations to the AI depending on their attack
- Breathe anim for Pin
- Fresh Pom Bom animations
- New art and animation for the bomb
- New explosion fx
- Remade shadows to give game better depth
Sounds
- New metal hit sound for shield breaks and Knight hit
- Improved player hit sounds
- Sleep sounds
- A menacing ticking clock sound will now countdown the level
AI enemies
- New art for every enemy. Each enemy has 6 skin variants
- Added sleeping. Enemies have a chance to fall asleep at the start of the level and throughout the game (if left alone)
- New attack system gives some enemies a long and short range attack
- Enemy attacks can be interrupted when hit (if they use the red flare angry anim)
- Hitting an enemy will give it knockback. If the AI is close to the map edge it will instead get pushed towards the middle of the map
- Improved the danger marker and started to use it for teleport and projectile attacks
Baad
Refined Baad into a less frustrating, mirage style enemy.
- Defeating the original now destroys all its copies
- Copies cannot multiply or attack
- New leap move - Leaps away when you try to sew it from long range
Pin
Made Pin easier to engage and understand
- Long range attack added - Pin goes underground and sticks its needle out
- Pin will now sleep when returning to it’s pillow after 6 seconds
- While Pin is alive, it’s pillow will be red to show its still being used and you cannot push it yet
Pom Bom
- Will no longer fire artillery while its charging it’s AOE attack or if its sleeping
- Napom will no longer burn and linger on the ground
Knit Knight
Goal was to make it a much less repetitive enemy
- While wall dashing, enemies who get in it’s way will get pushed
- Wall dash will let it bounce off the wall at a random angle, becoming a wild projectile
- New short range attack is a simple 2D dash
- A physical shield covers Knight while in it’s shield phase
Levels
- 5 new levels! Some later levels have been shuffled for a better difficulty curve
- Adjusted health, times and AI count to make levels more consistent and easier
- Added environmental items to more levels
- Improved background colours for visual clarity
- Some levels renamed
- Removed Pommel
UI
- Improved level 1 setup for an easier tutorial level on how to sew
- Cleaner level select UI
- New splash screen to focus on update titles
Files
Get Sew Lovely
Sew Lovely
Cozy, action packed sewing. Circle enemies to sew them up!
Status | In development |
Author | Rocket Simp |
Genre | Puzzle |
Tags | 2D, Casual, Colorful, Cozy, Cute, Mouse only, Short, Singleplayer, stitch, Unreal Engine |
Languages | English |
Accessibility | Interactive tutorial, One button |
More posts
- Sew Lovely update 3 - Craftroom ArmouryAug 26, 2023
- Sew Lovely update 2 - Push!Jul 29, 2023
- Sew Lovely update 1 - Sew EasyJul 15, 2023
- Sew Lovely Beta - Slow-motion and difficulty plansJul 07, 2023
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